Skill Successor
Trap Normal

Skill Successor

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Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 15, 2026
30± 7/ 100
Power Score
Intrinsic 32
Deck 28

Skill Successor — Power Evaluation

Final Score: 30 ± 7 · Confidence: Medium

  • Intrinsic: 32 · Deck: 28 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Skill Successor converts almost nothing into winning value: it is a temporary +400 ATK battle trick whose only real upside is a second +800 ATK use by banishing itself from the GY on a later turn, and both boosts expire at the end of that turn. It builds no board (0 combo appearances), applies no disruption to the opponent, and its Normal Trap timing makes it slow and situational. The 48 decks that run it are running a generic filler trap rather than a power card, so its presence and its irrelevant ATK/DEF stats earn it no extra points here. Its score rests on being cheap, generic, and multi-zone, not on impact.

Axis scores

Axis Score Evidence
Accessibility 32 Generic Normal Trap with no archetype, cost, or lock, but it must be Set for a turn and needs a face-up monster already on your field to be live (verified).
Combo & Conversion 8 It appears in 0 of the recorded combo boards and produces no body, search, or extension — its only output is a temporary ATK change (observed).
Resource Economy 18 It spends a card for a one-turn ATK boost with no card advantage, though the GY banish grants a second cost-free use later in the duel (verified).
Effect & Interaction 10 It offers no negation, removal, or disruption against the opponent; the entire effect is a self-buff on your own face-up monster (verified).
Material Utility 0 As a Trap card it has no body, Level, Attribute, Type, or name value and cannot be used as material for any Summon (verified).
Resilience & Flexibility 32 Its effect functions from two zones — activated while Set/on field, then banished from the GY during a later turn — so a single copy can be spent twice (verified).
Deck-Building Efficiency 48 No cost, no garnet, no restriction, unlimited legal copies and fully generic text make it trivially splashable, but each slot buys very little (inferred).

Calculation

Weight profile: Utility / no clear role (default) — the card has no starter, search, disruption or recursion role; a small secondary Material body factor is not applicable since Traps have no body. Intrinsic ≈ 32, Deck ≈ 28, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic: no archetype, no cost, no Type/Attribute/Level requirement, no lock
  • Two independent uses from two zones — the Set Trap and the GY banish effect
  • Unlimited in every listed format (TCG, OCG, Master Duel, Duel Links)
  • Can push a battle over a larger attacker or close out a game with a surprise +400/+800 ATK

Weaknesses

  • Purely temporary ATK boost that expires at the end of the turn
  • Straight -1 in card economy with no draw, search, or recursion
  • Provides zero interaction with the opponent — no negation, removal, or disruption
  • Normal Trap timing means it must be Set a turn in advance and needs a face-up monster to target
  • Vulnerable to the target being removed in response, making the ATK gain fizzle

Counters / choke points

  • Any Trap/effect negation (e.g. Solemn Judgment-style counters) blanks the activation
  • Backrow removal (Mystical Space Typhoon, Dust Tornado) before it is used
  • Removing the targeted face-up monster in response, leaving no legal target
  • Monsters unaffected by ATK modification, or defensive plays that avoid battle entirely

Best use

Cheap generic ATK-boost battle trick with a GY follow-up use. Decks: Lightsworn, World Chalice, Blue-Eyes, Blackwings, Generic beatdown / battle-trick decks. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Normal Trap that targets 1 face-up monster you control to gain 400 ATK until the end of the turn; Card text: during your turn, except the turn it was sent to the GY, it can banish itself from the GY to give 1 face-up monster you control 800 ATK until the end of the turn; Card text contains no cost, no lock, no archetype, and no protection; Identity: id 4425, passcode 73729209, legal in TCG, OCG, Master Duel and Duel Links
  • Observed: 48 decks run the card, all in the main deck, at an average of 1.27 copies; Observed archetype spread: Lightsworn 22.9%, World Chalice 10.4%, Blue-Eyes 6.2%+4.2%, Blackwings 6.2%, across 18 distinct archetypes; Observed partners are generic traps/spells: Dust Tornado 60.4%, Call of the Haunted 52.1%, Mystical Space Typhoon 39.6%, Mirror Force 39.6%; 0 appearances in 0 recorded combo boards — it is never a starter, searched piece, material, or payoff
  • Inferred: Being a Normal Trap, it must be Set for a turn before activation, so it is not live the turn it is drawn; The temporary ATK boost cannot create a board, recover resources, or answer an opponent's play, so it converts to near-zero winning value; The GY banish effect is a genuine second use from a different zone, which is the card's only structural upside; High deck counts reflect generic filler portability and archive breadth, not intrinsic power (guardrail 3)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no dated metagame sample, so meta_power is null and the evaluation is provisional











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